Campaign of the Month: September 2016
Age of Serpents
Mwangi Expanse
Capital: None
Major Races: Humans (Mwangi), elves, gnomes
Major Religions: Shamanism (Juju), Gozreh, Lamashtu, ancestor worship, demon lords (Angazhan, Zura), Green Faith, regional traditions
Languages: Polyglot, regional dialects
Some of the oldest human ruins in the world lie scattered throughout the interior jungles of Garund. The reclusive tribes from whom the forests and wildlands take their name trace their heritage to forgotten kingdoms of great achievements, but they have fallen far since the days of their zenith, and their glorious past remains a mystery.
No accurate maps of Garund’s interior exist, and the native tribes of the Expanse seldom declare formal borders. Several locales within the trackless wild attract potent malevolent spirits, sentient plant colonies, juju zombie cults, or similar hazards, making them shunned by natives and explorers alike. The western shores are favored by pirates and smugglers; the inner lands hold vast jungles where no law holds sway.
Traits
The following are regional traits for the Mwangi Expanse.
Artifact Hunter (Regional): You know the legends of the Mwangi Expanse and the places where great treasures were rumored to have fallen. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (history) checks, and one of them is always a class skill for you.
Jungle Walker (Regional): You have learned how to navigate the darkest jungles of the Mwangi Expanse, and how to avoid the most dangerous hazards of the land. You gain a +2 trait bonus on Survival checks in jungle terrain.