Campaign of the Month: September 2016
Age of Serpents
Herein the players will find a referential catalog of current and completed quests.
Find the lost city of Saventh-Yhi first.
- Ieana/Yarzoth alluded to Saventh-Yhi, a famous lost Azlanti city in her notes. It seemed pretty important for her to get to.
- Somewhere in the Mwangi Expanse, a legendary city fancied to have been founded and occupied by the extinct Azlanti culture whose existence so far south in Garund has never been proved. Furthermore, the legends say this particular city survived post-Earthfall, an event that otherwise destroyed their mighty civilization and sent their secrets to the bottom of the sea.
- Received Oathday, Pharast, 21th (4-20-17, see Rolling Snake-Eyes)
- Until now, Saventh-Yhi has been dismissed as myth and imagination, and that seems to have guarded it better than its fabled magical protections. It seems reasonable that other serpentfolk—or other powers—might know the city exists for real. There is an uncertain deadline before said powers find the city for themselves.
- Discovering this city, proving its reality to modern scholarship, would make the names and legends of anyone bold enough to do it.
- Ancient treasures and knowledge from a civilization advanced in technology and magic. The Azlanti were said to have had influence on other worlds. Their secrets would change the face of modern Golarion.
- Why did Ieana want to get there though? She seemed pretty certain the serpentfolk were due to rise and take over the world anyway. Are other purecaste serpentfolk looking for the city for the same or different reasons?
- So far, the notes from the Zura temple on Smuggler’s Shiv have revealed that the city was protected from divination and hidden even from the eyes of the gods. But the cult knew of a “backdoor,” an outpost referred to as Tazion. Monica mentioned that Tazion was explored and cataloged over a century ago but only has a general idea of its location in the Expanse. Surely, someone or something, somewhere, can narrow its down its whereabouts.
Slavers of Suum’Tero
Suum’tero seems a nice and welcoming port town, except for the presence of the Bekyar slavers whose offensive trade dominates the local economy. Can or should the flesh trade here be trifled with?
- The town sheriff, Red Agata, seems to think so. Though she stopped short of directly asking for help, the halfling’s negative commentary to Kor’lec about her town’s Bekyar population and their dealings seemed to be a passive plea to have the situation dealt with “off the books.”
- The party made contact with Samaritha, and agreed to help her and her small band of dissenters free Suum’tero from the grip of the slavers. The Bekyar M’bulazi are the traffickers in question. Because of their economic chokehold on the port village, the M’bulazi believe themselves above the law.
- Investigations revealed that this particular tribe of slavers were worshipers of the evil goddess Lamashtu, whose worshipers are very bad, known to sacrifice children in their heinous rites. Investigations revealed several personages of note that could be encountered at the stockade, or the dungeon below it.
The fort commander, a blind yet unequaled warrior named Icar. He has a sidekick, a jungle ogre that Icar won in battle. The commander was seen more often, but second to the leader of the slavers, a dread priestess of Lamashtu named M’kessa. It was believed she lays with beasts and mothers half-animal children who guard the dungeons. Sometimes these damned offspring were sold to visiting slave merchants. M’kessa and her apprentice, a tiefling named Gulyet, lair in the dungeon. Gulyet is always attended by lions she’s tamed, and protected by the “ghost of a lion.”
- The Bekyar have a sizable presence in Suum’tero, enough that a juju priestess named Se’enga attends to their spiritual needs. Se’enga was slain by Kishtari. Though she wasn’t M’bulazi, the Bekyar priestess enjoyed the protection of the slavers, who are likely to seek revenge on the party, and perhaps, Suum’tero itself.
- The Bekyar have a stockade where they keep their captives in the midst of their territory in the highlands east of the village of Suum’tero. It is a day’s journey. The base, a re-purposed old Chelaxian garrison, is located in a box canyon, atop a low mesa, well fortified and defended. Further investigations revealed that beneath the stockade was a dungeon, and a diamond mine.
- Red Agata mentioned her understandable distaste for slavers on Toilday, Pharast the 29th, while the party were carousing at the Naga’s Notch Inn just after midnight. Later, they agreed to the quest after some M’bulazi bully boys picked a fight with them at the inn. Though there is no pressing deadline on disrupting the slaver’s influence on Suum’tero, it can be surmised that at at any given moment the Bekyar are at work capturing, breaking, and preparing sentient beings to be sold. Agata and Samaritha, invested in the party’s success, recommend taking some time to rest and see about upgrading their equipment.
- Aside from being a crusade to effect change on behalf of goodness and freedom, the party can keep whatever they claim in their venture.
- Evidently, the local government, represented by the Lord-Mayor "Captain" Massingale, might not be too happy knowing a major source of tax revenue has been disrupted, but the gregarious Bonuwat might be open to alternatives. Others the party spoke with, such as the harbormaster and Big Rashoom appeared to be deeply shamed by the presence of the slavers.
- The heads of the tribe’s slaving operations and cult activity have been identified, along with their base. If the leaders were slain or brought to justice, or the base captured, the M’bulazi would suffer a crippling blow.